![]() If I aim a flak gun at an enemy and it shows a 35% chance to hit, does that mean that each individual shot has a 35% chance to hit? Or is it that there’s a 35% chance that at least one shot will hit? One thing I’m not sure about is what the chance to hit means with these weapons. So a flak gun that does 240 total damage is actually firing off 20 shots that do 12 damage each. So I never realized what those tiny unreadable blobs under the percentage to hit were until now, and I’ve just been clicking on enemy units to check their armor.Īnyway, when she talks about multiple shots she’s not kidding, weapons tend to fire before 8 to more than 20 shots. The reason it took so long to figure this out is that the armor rating numbers are so small that I can’t read them if the screen is zoomed out enough to show all the units. Basically, if you hover over one of your weapons, a little tool-tip will appear over all the enemies showing the chance that the weapon will hit, as well as their various armor ratings. I only literally just this second as I was writing this managed to decipher this paragraph. Be careful when you’re using your kinetic type weapons especially, because armor’s twice as effective against kinetics! I think that these particular capital ships have an armor rating about the same as the ryders, but fair enough.Īsaga: If you select a weapon, the third number listed on the enemy unit is that unit’s armor rating. It’s a good way to deal reliable damage against units with high evasion like ryders.Īsaga: Watch out though! They’re totally useless against units with armor, like capital ships. Otherwise pretty much all conversations and choices are capable of being played out regardless of other choices you make with other characters, therefore making the possibility of them having any weight for giving points towards romancing characters very low.Asaga: Some weapons like assault rifles don’t deal much damage, but shoot multiple times in a single attack. If it actually makes any difference in the long run remains to be seen. This is a typical choice mechanic in romance games. In regards to actual choices having any weight on romances: the only choice I noticed that seems mechanically plausible is when you only get to pic 3 out of the 6 girls to speak with on the beach before you are forced to eat. Also, didn't anyone think it a little suspicious of Chigara to install her own surveillance system in the ship with special camouflage to make them invisible? Keep in mind though that Arcadia said that he has already infiltrated many groups and governments so he can manipulate them from the inside. They make you romance her in the story to make the betrayal that much more of a surprise when it happens. ![]() She will be the one who betrays you in the next installment of the game because she too is one of the Arcadian clones. ![]() The romancing of Chigara is an automatic plot point because of the story involving Arcadia. But I'm just curious if that's the case here, and if there's really no actual affect we have on the plot outside of a few bits of dialogue after a choice? I'm apparently one of the few people who actually liked Beyond: Two Souls. Now, I have nothing against a scripted plot that doesn't deviate much. But my friend who's also playing finished the current chapter, and he says that despite ignoring Chigara and doing his best to try and romance either Asaga or Ava, he still ended the chapter with the implication that he was romancing Chigara. ![]() I'm at Ongassi, and so far I'm pretty set into romancing Chigara, which is all well and good since that's who I was aiming for in this instance. But now I'm not even sure the romances aren't a set track? But I put that down to wanting you to have the full roster. So, I'd wondered this a few times, as every time I threw a new crew member in the brig (seriously, half these girls start out by just trying to ruin your day), the game would automatically re-instate them into the ranks after the very next mission.
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